I got really tired of working on this. Can you see why?
Still playing with perspective. Now, i'm playing with lighting. I had him standing at the end of the hallway, but then I thought 'Ok, now what?'. So, I drew a freakish demon that, if you know your comic books/video games, is inspired by The Darkness.
Besides that, I also had Doom in mind. The character and gun are 2 elements I just had in mind for a .wad i'd like to work on (If I ever get that kind of time!).
Before you note it, yes, the shading on the 'Ceiling' is crap. I might even cut it out.
It's not only the room that looks weird, the way the hallway is made also has problems.
There seems to be an inconcistency with the vanishing points In the hallway, you use 1 vanishing point, whereas in the room AND in the soldier you use 2.
It looks kind of weird . I'm my humble opinion, you hould have sticked with 2 vanishing point.
I didn't mean to do that... I'm still new to the perspective thing. I was just going for a 'one point perspective', which was the end of the hallway, but if I stuck with it, I wouldn't have gotten the demon to work out the way it did.
As for the soldier, I have no idea what you're talking about...
When you made the room, it's quite obvious you didn't use any vanishing point. This allowed you draw the demons and the soldier the way you wanted you. (which looks great)
But even when you didn't use any "vanishing points" the drawing is clearly "not-isometric", meaning it has some sort of "perspective". This perspective looks very similar to the one used in American-comics (DC, Marvel, Etc.), which are famous for having two or three vanishing points per frame.
With that said, the first part (the room) is drawn with a "2/3 vanishing points"-ish style, whereas the hallway is drawn with single vanishing point. The fact the vanishing point from the hallway is not "connected" with the vanishing points from the room give us the impression that "the room opens up".
Which wouldn't be bad, if it had been done on perpose. But I think it was not the case, was it? XD
If I were you, I'd try to draw everything only one way: Or without any vanishing point, or with a single (well-shown) vanishing point.
+++ Nac's Saving Throw: At least, that's what I think. I'm quite new to the perspective thing two. +++
I think the shading and lighting turned out good Although I do have to agree that the ceiling is a tad bit strange If you paned it out a bit farther it wouldn't look so messed up Looks awesome nonetheless
Love the scary monster hands and such reaching out towards him
Love the shading, love the hands and love that spirit-thingy on the right.
There seems to be an inconcistency with the vanishing points
In the hallway, you use 1 vanishing point, whereas in the room AND in the soldier you use 2.
It looks kind of weird
I'm my humble opinion, you hould have sticked with 2 vanishing point.
Wat?
:l
I didn't mean to do that...
I'm still new to the perspective thing. I was just going for a 'one point perspective', which was the end of the hallway, but if I stuck with it, I wouldn't have gotten the demon to work out the way it did.
As for the soldier, I have no idea what you're talking about...
When you made the room, it's quite obvious you didn't use any vanishing point. This allowed you draw the demons and the soldier the way you wanted you. (which looks great)
But even when you didn't use any "vanishing points" the drawing is clearly "not-isometric", meaning it has some sort of "perspective".
This perspective looks very similar to the one used in American-comics (DC, Marvel, Etc.), which are famous for having two or three vanishing points per frame.
With that said, the first part (the room) is drawn with a "2/3 vanishing points"-ish style, whereas the hallway is drawn with single vanishing point.
The fact the vanishing point from the hallway is not "connected" with the vanishing points from the room give us the impression that "the room opens up".
Which wouldn't be bad, if it had been done on perpose. But I think it was not the case, was it? XD
If I were you, I'd try to draw everything only one way: Or without any vanishing point, or with a single (well-shown) vanishing point.
+++
Nac's Saving Throw:
At least, that's what I think. I'm quite new to the perspective thing two.
+++
But yeah, it was mostly not on purpose.
I've still got to work on perspective.
Thanks, that was much clearer.
Looks awesome nonetheless
I wish I had it. The demo was great.